Traits
Non-Feline Ears/Tail
Adapt, overcome, and improvise Helyum's ever-changing fashion! Non-Feline Ears/Tail can make you look like a totally different person on the streets.
DESCRIPTION:
- The Non-Feline Ears/Tail trait allows your character to have their ears and/or tail(s) based on something other than felines.
FUNCTIONALITY:
- n/a
COLOR(S):
- Any
SIZE & SHAPE:
- Non-Feline Ears and or Tail(s) can be based off any creature, both real and mythical, and do not need to match.
QUANTITY:
- This trait cannot stack.
- If you want to add a different creature during a redesign, you are free to do so.
- Non-Feline Ears/Tails can be applied to just the tail or ears, both, or even just one ear.
LIMITATIONS & RESTRICTIONS:
- Aurolis cannot have this trait.
- Non-Feline Ears/Tail cannot be based on humans.
- Non-Feline Ears/Tail cannot make a character tailess.
- Non-Feline Ears/Tail cannot make a character earless due to spoofing an existing trait (No Ears).
- Non-Feline Ears/Tail cannot be based on inanimate objects or bacteria.
- Non-Feline Tail(s) allows flexibility for the tail activator shape to fit the tail shape, however, it still must be recognizable as that class' shape.
- Non-Feline Ear(s) allows flexibility for the ear activator shape to fit seamlessly, but must be clearly defined as the activator part.
Animated Wings
Boredom in the workplace is immediately cured! Animated Wings gives you everything that you need to fill that ten minute gap between meetings.
DESCRIPTION:
The Animated Wings trait allows your character to give "life" to their wing summons.
FUNCTIONALITY:
- This trait affects wing summons.
- Wing summons affected by this trait can either swap between the original wing shape or be permanent.
- Wing summons can be sentient and make sounds.
- When paired with Weapon Summon, the summon can be any ranged weapon except for guns.
COLOR(S):
- Animted wings must in the system(s) color.
SIZE & SHAPE:
Animated Wings can be any size and shape, provided it takes on roughly the same size as the original wing summon.
QUANTITY:
- This trait cannot stack.
- Animated Wings can be applied to as many wing summons a character has.
LIMITATIONS & RESTRICTIONS:
- Wing summons affected by this trait cannot stray far from their original placement unless paired with Hologram Summons.
- Wing Summons cannot make a mouth on Epic or Null class Aerolins due to spoofing an existing trait (Tailmouth.)
Halo
Curb your late night reading needs! Halo are always in style no matter the season and have so many uses, it's practically a must for anyone.
DESCRIPTION:
- The Halo trait allows your character to have a halo summon anywhere on themselves.
FUNCTIONALITY:
- This trait is considered a wing summon if used as a summon and can be affected by any summon-effecting trait.
COLOR(S):
- Halo(s) must in the system(s) color.
SIZE & SHAPE:
- Halo(s) can be any size and shape.
QUANTITY:
- This trait can stack.
- Halo can up to 3 halos per trait usage.
LIMITATIONS & RESTRICTIONS:
- Halo(s) cannot have inner details unless paired with Wing Markings.
Unusual Texture
Variety starts here and never ends! Unusual Texture comes in so much variety that even the government's database on this phenomenon is incomplete.
DESCRIPTION:
- The Unusual Texture trait allows your character to have a unique texture on them.
FUNCTIONALITY:
- Unusual textures can either swap between the original texture or be permanent.
COLOR(S):
- n/a
SIZE & SHAPE:
- Unusual Texture can be in any color(s).
QUANTITY:
- This trait can stack.
- Unusual Texture can apply 1 unique texture per trait.
- Unusual Texture can be applied anywhere on a character, including multiple spots per trait.
LIMITATIONS & RESTRICTIONS:
- Unusual Texture cannot affect wing summons.
- Unusual Texture cannot affect the system(s). This is already a trait (Elemental Systems/Wings.)
- Unusual Texture cannot affect activators. This includes headsets, ears, heelies, and tail activators.
- Unusual Texture cannot make changes to the original shape. it is not a shapeshifting or the Transformation trait.
- Unusual Texture cannot make plant growth, living growth, or fur. These are already traits (Plant/Living growth and Extra Fur Growth.)
2 System Colors
Two colors are objectively better than one! 2 System Colors grant an extra power boost, allowing processing times to be exponetioanlly shorten.
DESCRIPTION:
- The 2 System Colors trait allows your character to have 2 system colors.
FUNCTIONALITY:
- n/a
COLOR(S):
- n/a
SIZE & SHAPE:
- System markings must follow whatever is the standard outline for markings of that species.
QUANTITY:
- This trait cannot stack.
LIMITATIONS & RESTRICTIONS:
- System color(s) cannot be the same color as activators, fur/hair, or skin and must be distinct from each other.
- Both colors must be present evenly throughout the markings (gradient, split, co-existing) unless paired with System Retrace.
Floating Limbs
A quick party trick up your sleeve, literally! Floating Limbs may seem harmful ar first, especially those who develop it later on, but can be easily remedied.
DESCRIPTION:
- The Pawpads trait adds pawpads to your character's hands and/or feet.
FUNCTIONALITY:
- n/a
COLOR(S):
- Pawpads can be any color.
SIZE & SHAPE:
- Pawpads can be any size and shape, provided they fit on the hands/feet.
QUANTITY:
- This trait cannot stack.
- Pawpads can be applied to as many hands/feet a character has.
LIMITATIONS & RESTRICTIONS:
- Aurolis have Pawpads by default and do not need this trait.
Color-Changing Systems
Why settle for one color when so many exist out there! Color-Changing Systems are highly sought out for those looking to express their many social masks.
DESCRIPTION:
- The Pawpads trait adds pawpads to your character's hands and/or feet.
FUNCTIONALITY:
- n/a
COLOR(S):
- Pawpads can be any color.
SIZE & SHAPE:
- Pawpads can be any size and shape, provided they fit on the hands/feet.
QUANTITY:
- This trait cannot stack.
- Pawpads can be applied to as many hands/feet a character has.
LIMITATIONS & RESTRICTIONS:
- Aurolis have Pawpads by default and do not need this trait.
Faceless
Refine your poker face! Faceless was originally thought to be a fatal unfixable error but rest assured your primary senses are still intact.
DESCRIPTION:
- The Pawpads trait adds pawpads to your character's hands and/or feet.
FUNCTIONALITY:
- n/a
COLOR(S):
- Pawpads can be any color.
SIZE & SHAPE:
- Pawpads can be any size and shape, provided they fit on the hands/feet.
QUANTITY:
- This trait cannot stack.
- Pawpads can be applied to as many hands/feet a character has.
LIMITATIONS & RESTRICTIONS:
- Aurolis have Pawpads by default and do not need this trait.
Faceless Nebula
The stars have never been closer! Faceless Nebula is just like Faceless, except there is an unfixble but pretty error.
DESCRIPTION:
- The Pawpads trait adds pawpads to your character's hands and/or feet.
FUNCTIONALITY:
- n/a
COLOR(S):
- Pawpads can be any color.
SIZE & SHAPE:
- Pawpads can be any size and shape, provided they fit on the hands/feet.
QUANTITY:
- This trait cannot stack.
- Pawpads can be applied to as many hands/feet a character has.
LIMITATIONS & RESTRICTIONS:
- Aurolis have Pawpads by default and do not need this trait.
Nebula Systems/Wings
Bring a touch of space around without busting the bank! Nebula Systems/Wings give a wonderfully starry swirl in your lackluster solid systems, all visual of course.
DESCRIPTION:
- The Pawpads trait adds pawpads to your character's hands and/or feet.
FUNCTIONALITY:
- n/a
COLOR(S):
- Pawpads can be any color.
SIZE & SHAPE:
- Pawpads can be any size and shape, provided they fit on the hands/feet.
QUANTITY:
- This trait cannot stack.
- Pawpads can be applied to as many hands/feet a character has.
LIMITATIONS & RESTRICTIONS:
- Aurolis have Pawpads by default and do not need this trait.
Physical Wings
Sometimes technology can't beat the original! Physical Wings are prized among older God Classes for being a symbol of preservation.
DESCRIPTION:
- The Pawpads trait adds pawpads to your character's hands and/or feet.
FUNCTIONALITY:
- n/a
COLOR(S):
- Pawpads can be any color.
SIZE & SHAPE:
- Pawpads can be any size and shape, provided they fit on the hands/feet.
QUANTITY:
- This trait cannot stack.
- Pawpads can be applied to as many hands/feet a character has.
LIMITATIONS & RESTRICTIONS:
- Aurolis have Pawpads by default and do not need this trait.
Non-Feline Legs
Stretch an extra foot or two with these! Non-Feline Legs may cause problems at your favorite shoe store should you come unprepared.
DESCRIPTION:
- The Pawpads trait adds pawpads to your character's hands and/or feet.
FUNCTIONALITY:
- n/a
COLOR(S):
- Pawpads can be any color.
SIZE & SHAPE:
- Pawpads can be any size and shape, provided they fit on the hands/feet.
QUANTITY:
- This trait cannot stack.
- Pawpads can be applied to as many hands/feet a character has.
LIMITATIONS & RESTRICTIONS:
- Aurolis have Pawpads by default and do not need this trait.
3-4 System Colors
Really push the color picker to the limit! 3-4 System Colors allow for even RAM-heavy software to run smoothly in your brain proccessors.
DESCRIPTION:
- The Pawpads trait adds pawpads to your character's hands and/or feet.
FUNCTIONALITY:
- n/a
COLOR(S):
- Pawpads can be any color.
SIZE & SHAPE:
- Pawpads can be any size and shape, provided they fit on the hands/feet.
QUANTITY:
- This trait cannot stack.
- Pawpads can be applied to as many hands/feet a character has.
LIMITATIONS & RESTRICTIONS:
- Aurolis have Pawpads by default and do not need this trait.