Traits

Non-Feline Ears/Tail

Category: Special Traits

Adapt, overcome, and improvise Helyum's ever-changing fashion! Non-Feline Ears/Tail can make you look like a totally different person on the streets.

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DESCRIPTION:
- The Non-Feline Ears/Tail trait allows your character to have their ears and/or tail(s) based on something other than felines.

FUNCTIONALITY:
- n/a

COLOR(S):
- Any

SIZE & SHAPE:
- Non-Feline Ears and or Tail(s) can be based off any creature, both real and mythical, and do not need to match.

QUANTITY:
- This trait cannot stack.
- If you want to add a different creature during a redesign, you are free to do so.
- Non-Feline Ears/Tails can be applied to just the tail or ears, both, or even just one ear.

LIMITATIONS & RESTRICTIONS:
- Aurolis cannot have this trait.
- Non-Feline Ears/Tail cannot be based on humans.
- Non-Feline Ears/Tail cannot make a character tailess.
- Non-Feline Ears/Tail cannot make a character earless due to spoofing an existing trait (No Ears).
- Non-Feline Ears/Tail cannot be based on inanimate objects or bacteria.
- Non-Feline Tail(s) allows flexibility for the tail activator shape to fit the tail shape, however, it still must be recognizable as that class' shape.
- Non-Feline Ear(s) allows flexibility for the ear activator shape to fit seamlessly, but must be clearly defined as the activator part.

Animated Wings

Category: Special Traits

Boredom in the workplace is immediately cured! Animated Wings gives you everything that you need to fill that ten minute gap between meetings.

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DESCRIPTION:
The Animated Wings trait allows your character to give "life" to their wing summons.

FUNCTIONALITY:
- This trait affects wing summons.
- Wing summons affected by this trait can either swap between the original wing shape or be permanent.
- Wing summons can be sentient and make sounds.
- When paired with Weapon Summon, the summon can be any ranged weapon except for guns.

COLOR(S):
- Animted wings must in the system(s) color.

SIZE & SHAPE:
Animated Wings can be any size and shape, provided it takes on roughly the same size as the original wing summon.

QUANTITY:
- This trait cannot stack.
- Animated Wings can be applied to as many wing summons a character has.

LIMITATIONS & RESTRICTIONS:
- Wing summons affected by this trait cannot stray far from their original placement unless paired with Hologram Summons.
- Wing Summons cannot make a mouth on Epic or Null class Aerolins due to spoofing an existing trait (Tailmouth.)

Halo

Category: Special Traits

Curb your late night reading needs! Halo are always in style no matter the season and have so many uses, it's practically a must for anyone.

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DESCRIPTION:
- The Halo trait allows your character to have a halo summon anywhere on themselves.

FUNCTIONALITY:
- This trait is considered a wing summon if used as a summon and can be affected by any summon-effecting trait.

COLOR(S):
- Halo(s) must in the system(s) color.

SIZE & SHAPE:
- Halo(s) can be any size and shape.

QUANTITY:
- This trait can stack.
- Halo can up to 3 halos per trait usage.

LIMITATIONS & RESTRICTIONS:
- Halo(s) cannot have inner details unless paired with Wing Markings.

Unusual Texture

Category: Special Traits

Variety starts here and never ends! Unusual Texture comes in so much variety that even the government's database on this phenomenon is incomplete.

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DESCRIPTION:
- The Unusual Texture trait allows your character to have a unique texture on them.

FUNCTIONALITY:
- Unusual textures can either swap between the original texture or be permanent.

COLOR(S):
- n/a

SIZE & SHAPE:
- Unusual Texture can be in any color(s).

QUANTITY:
- This trait can stack.
- Unusual Texture can apply 1 unique texture per trait.
- Unusual Texture can be applied anywhere on a character, including multiple spots per trait.

LIMITATIONS & RESTRICTIONS:
- Unusual Texture cannot affect wing summons.
- Unusual Texture cannot affect the system(s). This is already a trait (Elemental Systems/Wings.)
- Unusual Texture cannot affect activators. This includes headsets, ears, heelies, and tail activators.
- Unusual Texture cannot make changes to the original shape. it is not a shapeshifting or the Transformation trait.
- Unusual Texture cannot make plant growth, living growth, or fur. These are already traits (Plant/Living growth and Extra Fur Growth.)

2 System Colors

Category: Special Traits

Two colors are objectively better than one! 2 System Colors grant an extra power boost, allowing processing times to be exponetioanlly shorten.

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DESCRIPTION:
- The 2 System Colors trait allows your character to have 2 system colors.

FUNCTIONALITY:
- n/a

COLOR(S):
- n/a

SIZE & SHAPE:
- System markings must follow whatever is the standard outline for markings of that species.

QUANTITY:
- This trait cannot stack.

LIMITATIONS & RESTRICTIONS:
- System color(s) cannot be the same color as activators, fur/hair, or skin and must be distinct from each other.
- Both colors must be present evenly throughout the markings (gradient, split, co-existing) unless paired with System Retrace.

Floating Limbs

Category: Mythic Traits

A quick party trick up your sleeve, literally! Floating Limbs may seem harmful ar first, especially those who develop it later on, but can be easily remedied.

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DESCRIPTION:
- The Pawpads trait adds pawpads to your character's hands and/or feet.

FUNCTIONALITY:
- n/a

COLOR(S):
- Pawpads can be any color.

SIZE & SHAPE:
- Pawpads can be any size and shape, provided they fit on the hands/feet.

QUANTITY:
- This trait cannot stack.
- Pawpads can be applied to as many hands/feet a character has.

LIMITATIONS & RESTRICTIONS:
- Aurolis have Pawpads by default and do not need this trait.

Color-Changing Systems

Category: Mythic Traits

Why settle for one color when so many exist out there! Color-Changing Systems are highly sought out for those looking to express their many social masks.

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DESCRIPTION:
- The Pawpads trait adds pawpads to your character's hands and/or feet.

FUNCTIONALITY:
- n/a

COLOR(S):
- Pawpads can be any color.

SIZE & SHAPE:
- Pawpads can be any size and shape, provided they fit on the hands/feet.

QUANTITY:
- This trait cannot stack.
- Pawpads can be applied to as many hands/feet a character has.

LIMITATIONS & RESTRICTIONS:
- Aurolis have Pawpads by default and do not need this trait.

Faceless

Category: Mythic Traits

Refine your poker face! Faceless was originally thought to be a fatal unfixable error but rest assured your primary senses are still intact.

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DESCRIPTION:
- The Pawpads trait adds pawpads to your character's hands and/or feet.

FUNCTIONALITY:
- n/a

COLOR(S):
- Pawpads can be any color.

SIZE & SHAPE:
- Pawpads can be any size and shape, provided they fit on the hands/feet.

QUANTITY:
- This trait cannot stack.
- Pawpads can be applied to as many hands/feet a character has.

LIMITATIONS & RESTRICTIONS:
- Aurolis have Pawpads by default and do not need this trait.

Faceless Nebula

Category: Mythic Traits

The stars have never been closer! Faceless Nebula is just like Faceless, except there is an unfixble but pretty error.

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DESCRIPTION:
- The Pawpads trait adds pawpads to your character's hands and/or feet.

FUNCTIONALITY:
- n/a

COLOR(S):
- Pawpads can be any color.

SIZE & SHAPE:
- Pawpads can be any size and shape, provided they fit on the hands/feet.

QUANTITY:
- This trait cannot stack.
- Pawpads can be applied to as many hands/feet a character has.

LIMITATIONS & RESTRICTIONS:
- Aurolis have Pawpads by default and do not need this trait.

Nebula Systems/Wings

Category: Mythic Traits

Bring a touch of space around without busting the bank! Nebula Systems/Wings give a wonderfully starry swirl in your lackluster solid systems, all visual of course.

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DESCRIPTION:
- The Pawpads trait adds pawpads to your character's hands and/or feet.

FUNCTIONALITY:
- n/a

COLOR(S):
- Pawpads can be any color.

SIZE & SHAPE:
- Pawpads can be any size and shape, provided they fit on the hands/feet.

QUANTITY:
- This trait cannot stack.
- Pawpads can be applied to as many hands/feet a character has.

LIMITATIONS & RESTRICTIONS:
- Aurolis have Pawpads by default and do not need this trait.

Physical Wings

Category: Mythic Traits

Sometimes technology can't beat the original! Physical Wings are prized among older God Classes for being a symbol of preservation.

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DESCRIPTION:
- The Pawpads trait adds pawpads to your character's hands and/or feet.

FUNCTIONALITY:
- n/a

COLOR(S):
- Pawpads can be any color.

SIZE & SHAPE:
- Pawpads can be any size and shape, provided they fit on the hands/feet.

QUANTITY:
- This trait cannot stack.
- Pawpads can be applied to as many hands/feet a character has.

LIMITATIONS & RESTRICTIONS:
- Aurolis have Pawpads by default and do not need this trait.

Non-Feline Legs

Category: Mythic Traits

Stretch an extra foot or two with these! Non-Feline Legs may cause problems at your favorite shoe store should you come unprepared.

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DESCRIPTION:
- The Pawpads trait adds pawpads to your character's hands and/or feet.

FUNCTIONALITY:
- n/a

COLOR(S):
- Pawpads can be any color.

SIZE & SHAPE:
- Pawpads can be any size and shape, provided they fit on the hands/feet.

QUANTITY:
- This trait cannot stack.
- Pawpads can be applied to as many hands/feet a character has.

LIMITATIONS & RESTRICTIONS:
- Aurolis have Pawpads by default and do not need this trait.

3-4 System Colors

Category: Mythic Traits

Really push the color picker to the limit! 3-4 System Colors allow for even RAM-heavy software to run smoothly in your brain proccessors.

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DESCRIPTION:
- The Pawpads trait adds pawpads to your character's hands and/or feet.

FUNCTIONALITY:
- n/a

COLOR(S):
- Pawpads can be any color.

SIZE & SHAPE:
- Pawpads can be any size and shape, provided they fit on the hands/feet.

QUANTITY:
- This trait cannot stack.
- Pawpads can be applied to as many hands/feet a character has.

LIMITATIONS & RESTRICTIONS:
- Aurolis have Pawpads by default and do not need this trait.

124 results found.