Traits

Prosthetic Limbs

Category: Special Traits

Accidents happen, but don't worry your head off! Prosthetic Limbs can help you recover your life back, and even go further than you ever could.

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DESCRIPTION:
- The Prosthetic Limbs trait allows your character to replace any limb with a replacement summon.

FUNCTIONALITY:
- This trait is considered a wing summon if used as a summon and can be affected by any summon-effecting trait.
- Prosthetic Limbs allow physical prosthetics to integrate systems into their design.

COLOR(S):
- Prosthetic Limb(s) must in the system(s) color.

SIZE & SHAPE:
- Prosthetic Limb(s) must be the size and shape of the limb it is replacing.

QUANTITY:
- This trait can stack.
- Prosthetic Limbs can apply to up to 3 limbs per trait usage.

LIMITATIONS & RESTRICTIONS:
- Prosthetic Limbs cannot be animated unless paired with Animated Wings
- Prosthetic Limbs cannot be shaped into weapons unless paired with Weapon Summon.
- Prosthetic Limbs cannot replace the entire tail of an Aerolin; only up to 20% of the tail tip can be replaced.
- Prosthetic Limbs cannot replace the entire ear of an Aerolin; only the very tips of the ears can be replaced.
- Prosthetic Limbs cannot replace activators. This includes headsets, ears, heelies, and tail activators.
- Prosthetic Limbs cannot replace the head.
- Prosthetic Limbs cannot replace a Null class Aerolin's non-summon tail part.

Extra Limbs

Category: Special Traits

Never drop another mug again! Extra Limbs will give you that unique look not everybody can replicate for the price of longer shopping trips.

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DESCRIPTION:
- The Extra Limbs trait allows your character to have more body parts than the standard amount.

FUNCTIONALITY:
- n/a

COLOR(S):
- Usually the same as the limb it is replicating.

SIZE & SHAPE:
- Extra Limbs must remsemble the limb it is replicating.

QUANTITY:
- This trait can stack.
- Extra Limbs can add  up to 3 extra limbs per trait usage.

LIMITATIONS & RESTRICTIONS:
- Extra Limbs cannot duplicate ears on Aerolins.
- Extra Limbs cannot duplicate wing summons.
- Extra Limbs cannot duplicate heads.
- Extra Limbs cannot duplicate legs to mimick a taur shape.
- Extra Limbs cannot duplicate activators. This includes headsets, ears, heelies, and tail activators.
- If Extra Limbs is applied to tails on Aerolins, the extra tails can either have or not have tail activators. This is the only exception to the activator restriction.
- If Extra Limbs is applied to mouths, the mouth cannot be on the tail due to spoofing an existing trait (Tailmouth).

Non-Feline Ears/Tail

Category: Special Traits

Adapt, overcome, and improvise Helyum's ever-changing fashion! Non-Feline Ears/Tail can make you look like a totally different person on the streets.

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DESCRIPTION:
- The Non-Feline Ears/Tail trait allows your character to have their ears and/or tail(s) based on something other than felines.

FUNCTIONALITY:
- n/a

COLOR(S):
- Any

SIZE & SHAPE:
- Non-Feline Ears and or Tail(s) can be based off any creature, both real and mythical, and do not need to match.

QUANTITY:
- This trait cannot stack.
- If you want to add a different creature during a redesign, you are free to do so.
- Non-Feline Ears/Tails can be applied to just the tail or ears, both, or even just one ear.

LIMITATIONS & RESTRICTIONS:
- Aurolis cannot have this trait.
- Non-Feline Ears/Tail cannot be based on humans.
- Non-Feline Ears/Tail cannot make a character tailess.
- Non-Feline Ears/Tail cannot make a character earless due to spoofing an existing trait (No Ears).
- Non-Feline Ears/Tail cannot be based on inanimate objects or bacteria.
- Non-Feline Tail(s) allows flexibility for the tail activator shape to fit the tail shape, however, it still must be recognizable as that class' shape.
- Non-Feline Ear(s) allows flexibility for the ear activator shape to fit seamlessly, but must be clearly defined as the activator part.

Animated Wings

Category: Special Traits

Boredom in the workplace is immediately cured! Animated Wings gives you everything that you need to fill that ten minute gap between meetings.

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DESCRIPTION:
The Animated Wings trait allows your character to give "life" to their wing summons.

FUNCTIONALITY:
- This trait affects wing summons.
- Wing summons affected by this trait can either swap between the original wing shape or be permanent.
- Wing summons can be sentient and make sounds.
- When paired with Weapon Summon, the summon can be any ranged weapon except for guns.

COLOR(S):
- Animted wings must in the system(s) color.

SIZE & SHAPE:
Animated Wings can be any size and shape, provided it takes on roughly the same size as the original wing summon.

QUANTITY:
- This trait cannot stack.
- Animated Wings can be applied to as many wing summons a character has.

LIMITATIONS & RESTRICTIONS:
- Wing summons affected by this trait cannot stray far from their original placement unless paired with Hologram Summons.
- Wing Summons cannot make a mouth on Epic or Null class Aerolins due to spoofing an existing trait (Tailmouth.)

Halo

Category: Special Traits

Curb your late night reading needs! Halo are always in style no matter the season and have so many uses, it's practically a must for anyone.

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DESCRIPTION:
- The Halo trait allows your character to have a halo summon anywhere on themselves.

FUNCTIONALITY:
- This trait is considered a wing summon if used as a summon and can be affected by any summon-effecting trait.

COLOR(S):
- Halo(s) must in the system(s) color.

SIZE & SHAPE:
- Halo(s) can be any size and shape.

QUANTITY:
- This trait can stack.
- Halo can up to 3 halos per trait usage.

LIMITATIONS & RESTRICTIONS:
- Halo(s) cannot have inner details unless paired with Wing Markings.

Unusual Texture

Category: Special Traits

Variety starts here and never ends! Unusual Texture comes in so much variety that even the government's database on this phenomenon is incomplete.

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DESCRIPTION:
- The Unusual Texture trait allows your character to have a unique texture on them.

FUNCTIONALITY:
- Unusual textures can either swap between the original texture or be permanent.

COLOR(S):
- n/a

SIZE & SHAPE:
- Unusual Texture can be in any color(s).

QUANTITY:
- This trait can stack.
- Unusual Texture can apply 1 unique texture per trait.
- Unusual Texture can be applied anywhere on a character, including multiple spots per trait.

LIMITATIONS & RESTRICTIONS:
- Unusual Texture cannot affect wing summons.
- Unusual Texture cannot affect the system(s). This is already a trait (Elemental Systems/Wings.)
- Unusual Texture cannot affect activators. This includes headsets, ears, heelies, and tail activators.
- Unusual Texture cannot make changes to the original shape. it is not a shapeshifting or the Transformation trait.
- Unusual Texture cannot make plant growth, living growth, or fur. These are already traits (Plant/Living growth and Extra Fur Growth.)

2 System Colors

Category: Special Traits

Two colors are objectively better than one! 2 System Colors grant an extra power boost, allowing processing times to be exponetioanlly shorten.

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DESCRIPTION:
- The 2 System Colors trait allows your character to have 2 system colors.

FUNCTIONALITY:
- n/a

COLOR(S):
- n/a

SIZE & SHAPE:
- System markings must follow whatever is the standard outline for markings of that species.

QUANTITY:
- This trait cannot stack.

LIMITATIONS & RESTRICTIONS:
- System color(s) cannot be the same color as activators, fur/hair, or skin and must be distinct from each other.
- Both colors must be present evenly throughout the markings (gradient, split, co-existing) unless paired with System Retrace.

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